Thursday, September 3, 2009

The Marvelous World of Disney

After a $4 billion agreement, The Walt Disney Company is now the proud owner of Marvel Entertainment. An estimated 5000 characters (including Captain America, The Hulk, Iron Man, Spider-Man, and the X-Men) will be added to Disney's cast.

Considering that Disney already owns some of the most famous and popular properties in existence, along with the recent acquisition of Pixar, and now Marvel, the possibilities of creative expansion are proving to be virtually limitless.

"We believe that adding Marvel to Disney's unique portfolio of brands provides significant opportunities for long-term growth and value creation," Bob Iger, Disney CEO, said in a statement announcing the deal. The announcement was big; the deal may prove to be bigger, still.

But is this a good deal? Only time will tell. Disney has historically succeeded with a foundational formula of quality art and storytelling, which has been embraced, if not championed, by Pixar. Marvel is formidable in their own right, currently celebrating a 70
year anniversary, and comic book art and stories (not to mention lucrative feature films) are showing no signs of decreasing in demand.

News reports indicate that there are no immediate plans to have a Mickey / Spidey team-up. Nevertheless, it sounds like with the addition of Marvel's sizable infantry, the Magic Kingdom is well on its way to becoming an Empire.

"Disney is the perfect home for Marvel's fantastic library of characters given its proven ability to expand content creation and licensing businesses," said Marvel CEO, Ike Perlmutter. "This is an unparalleled opportunity for Marvel to build upon its vibrant brand and character properties by accessing Disney's tremendous global organization and infrastructure around the world."

Either way, Iger admits that Disney is now in a power position to renegotiate any deal with competitors, such as Sony, Universal, and Warner Brothers.

And we know that with great power, comes great responsibility.

Until next time…

JP

Sunday, August 23, 2009

The Iron Giant: Celebrating Ten Years

Not long ago, I created a custom poster for my studio office, as a tribute to one of my favorite films of all time, The Iron Giant. The fact that the inspirational story is animated is an added bonus for me, and as I was working toward re-imagining the source material's look and tone, I began to consider how influential this modern masterpiece has been in my life and career.

In many ways, The Iron Giant models the class of artist and storyteller I dream of becoming.

In contrast, I have been rather underwhelmed following the rolling credits of many movies over the past several years. In truth, I am still a supporter of substance within a story. I find no satisfaction in meaningless dialogue, exploitative sensuality, and pointless plot twists. It seems that this recipe, along with oversized guns, endless ammo, and slow-motion explosions are Hollywood's status quo formulas for passable entertainment. And why not? Mindless violence, sex, and weak stories apparently sell tickets. And in an age where profit trumps purpose, film lovers become casualties as tickets become box-office weapons, and stories lose their souls.

Now imagine a story that asks: "What if a weapon had a soul?"

That's the foundational, thematic question of the vastly underrated and beautifully animated film, The Iron Giant. The film opened ten years ago to empty theaters and absentee acclaim. Almost seamlessly combining early CGI and traditional hand-drawn animation, the acclaimed (yet often ignored) feature animation debut by Brad Bird pondered how a paranoid, post-war America might react to an overwhelmingly powerful interstellar invader.

Now, one decade later, the cult classic stands out as one of the most intellectually and emotionally moving science-fiction tales in recent history.

Although financially considered to be a box-office flop, The Iron Giant is anything but a failure. It's a humorous, moving, and fantastic analysis of paranoia on parade, and how it can be stopped if we decide to stop using our fists and start using our hearts and minds.

Ten years later, the quality and style of The Iron Giant still impresses, and its stature has only grown. Since then, Brad Bird has risen with a vengeance, writing and directing animated feature films like Pixar's The Incredibles and Ratatouille. As much as I love these most recent achievements, in my opinion, The Iron Giant remains Bird's greatest triumph.

Happy 10th Anniversary, Iron Giant. Thank you for a beautiful story about a boy and his robot, and for reminding us that a heroic heart is not forged from power, but born from the soul.

Until next time…

JP

Friday, July 24, 2009

Journey To Everest

I recently had the opportunity to create some promotional artwork for a new documentary film, Journey To Everest. The project was relatively simple, consisting of a theatrical release poster and DVD packaging.

Although the film was completed before I became personally involved, it was a welcome opportunity to share this incredible story.

In October of 2008, six American trekkers traveled to Nepal with the goal of reaching Everest Base Camp. The journey took a dramatic turn after a routine local flight was overbooked, and the team was forced to wait 24 hours before beginning the long ascent to Everest. That cancelled flight, they soon discovered, crashed into a mountain covered by dense fog, killing all passengers on board. After being miraculously bumped from that deadly plane crash in the Himalayas, the team began the 18,000 foot ascension, but not everyone would make it.

As the expedition unfolds and the team struggles with the decision of continuing the trek, their faith comes to the forefront as they experience the Hindu/Buddhist world of Kathmandu, Nepal, while facing the challenges of the dangerous and remote Everest Region.

The world they encountered was a world apart; alive with color, pageantry, and passion. From crowded streets to breathtaking vistas available nowhere else on earth, these travelers began to see themselves and their world in a different light; to regard their fellow human beings, however different their culture may appear, as fellow sojourners and children of the same God.

The film ultimately tells the story of six real people as they discover the depths of who they are and a new perspective on their purpose for living. While Journey To Everest is a well produced documentary about a quest to conquer the world's highest peak, it is also much more. It is as much about scaling the heights within your own soul as it is about reaching any physical summit. It is as much about learning to trust things you cannot see with your eyes as it is about trusting your teammates. It is as much about compassion as it is about conquering the natural world.

Following the filming of the documentary, Nashville has recently received approximately 200 Nepali immigrants with the potential of many more on their way. These new Tennessee citizens have experienced, to no surprise, a culture shock and are faced with complexities and uncertainties regarding food, sustainable shelter, employment, education, transportation, communication, health, as well as social and spiritual needs.

Journey To Everest is a David Kiern film and an Epiphany Documentary Films production.

Until next time...

JP

Monday, July 13, 2009

The Ancient Path

I am often attracted to ideas that stir both the soul and the imagination.

I was recently invited to develop the cover art for an introspective and inspirational project entitled The Ancient Path, presented in the form of a book and companion album. Both installments were written by Craig Smith, the latter produced by Paul Mills. The book and album can both be downloaded for free at theancientpath.net website. All proceeds from donations are given to humanitarian efforts in the small villages and jungles of Central America.

The purpose of the project, according to the author, is "to use the truth within Psalm Twenty Three to increase our level of trust in the Shepherd of our souls, lead us into His presence, and experience more of His peace and His rest."


The timing of the opportunity was quite fitting, as each day I become more and more aware of my life's journey, and perhaps more importantly, my desire to create within that journey an epic story.

To settle for anything less than the best possible version of that voyage, I believe, would be a self-defeating act of villainous sabotage. May I have the strength of character to conclude not as the villain, but as the victor of my tale.

May we each become the heroes of tomorrow's legends, known fully to ourselves and others as just and courageous, seeking truth above knowledge, our dreams full of wonder, and our hearts full of love.


My spirit echoes the words of the author, as a challenge and confession:


"I find myself somewhat of an odd emissary, for the very message I bring is also the one I seek."


Until next time...

JP

Monday, June 15, 2009

Up

Up, Pixar’s tenth theatrical release and the latest animated feature directed by Pete Docter, is a cinematic expedition that confidently explores the uncharted territory of an over saturated, youth-fixated culture. Most family-oriented adventure stories present their protagonists as youthful, energetic stereotypes that are ultimately too immature to realistically deal with their surroundings and circumstances. The typical result is a weak film focused on forced visuals and characters that feels tried and deflated. This underwhelming formula often sabotages any real story potential, and expectant audience members become captives, rather than captivated.

Most modern animation studios have green-lit concepts that rely on “safe” stories and gimmicks, in the likely hopes of broader marketing appeal and maximum box-office profits. In reality, these projects will remain orphaned in the shallows, rather than becoming timeless classics that will continue to be discovered and cherished for generations. That is why Bambi will be remembered forever, and Home On The Range has already been forgotten. Animated films from the not too distant past, such as The Lion King and Finding Nemo, tackled themes including life, death, and sacrifice. We should take a moment to recall that these honest elements were also present in the first animated feature, Walt Disney’s Snow White.

With Up, themes of growth (moving on with life following tragedy) and maturity (keeping a promise) are approached with obvious and subtle delivery. To assist in the balance of this delivery, the non-traditional protagonist in Up is Carl Fredricksen, a crotchety old man in his late seventies. A persistent 8-year old Wilderness Explorer named Russell serves as a supporting sidekick and is a nice point of empathy for kids, but this is centrally Carl’s story. Additional characters, both human and animal, are primarily reserved for comic relief.

The spectacular prologue - easily my favorite sequence of the film - tells the story of a boy who dreams of global travels like his heroic childhood idol, adventurer Charles Muntz. But he allows life to alter his course and so never accomplishes his dream of exploring the outside world. He loses his childhood sweetheart and wife. Before he knows it, Carl becomes a grumpy, old, and very lonely man. This brief, emotional, and silent life story includes childhood and adulthood, marriage, infertility, and even the death of a loved one. It is full of disappointment and drama, but offers the hopeful assurance that people can still find happiness while learning to be happy with less. Now, the rest of the story is ready to begin:

As Carl and Russell take flight in a house lifted by several thousand helium balloons, the viewer is allowed to watch the journey unfold as the unlikely duo encounter wild South American terrain, unusual jungle creatures, an unexpected villain, and talking dogs.

The film’s narrative is engaging and eccentric, and the characters, of course, are highly detailed and well animated. As a matter of artistic opinion, the aesthetic design and modeling for the lead characters is surprisingly my least favorite from Pixar’s films. I personally found the dimensions and proportions distracting, but to be fair, this in no way diminished their performances.

Personal preferences notwithstanding, there are a number of noteworthy sequences, in particular the house flying into a beautifully rendered thunderstorm, with Carl and Russell tumbling about as they are bombarded with furniture and knickknacks. Even smaller touches showcase Pixar’s brilliant attention to detail. For example, as Carl climbs the front porch steps, each board slightly compresses and bows under his weight.

While Up offers the promise of adventure, neatly packaged with a rich palette of fun ideas, it is simultaneously a simple, sentimental, and generally satisfying story. And although I did not find it as creatively or visually stimulating as Monster’s, Inc., The Incredibles, or Wall-E, it is quite beautiful.

As a technical achievement, this marks the first Pixar film created and rendered in 3D. I’m not entirely convinced this technique deserves such mass allure, but I will mention that it is utilized well in Up and free from the gag device of random objects flying pointlessly toward the audience. Several scenes appear to truly benefit from the 3D treatment, such as the initial rising house sequence, but the 2D format will not lessen any of the film’s appeal.

Without surprise, Michael Giacchino provides another great score, almost perfectly timed and balanced within the narrative. The music cues are not as dramatic as previous Pixar themes, but it feels like an intentional decision.

Like previous Pixar theatrical releases, an animated short precedes the film. In this case, it’s Partly Cloudy (the directorial debut of storyboard artist and animator Peter Sohn), a charming story of where babies come from.

Unfortunately, many animated films of the recent past and present seem to purposefully avoid any emotional, mature, or serious topics. This is one of my biggest praises for the artists and storytellers of Pixar, and Up. This is especially true when there is a cultural hive-mindset that believes a cartoon is no place for such themes. I wholeheartedly agree, but not due to any morally or socially conscious reasons. Cartoons are entertainment products. Animation is an art form. The two can indeed coexist, and often do, but they are not exclusively synonymous.

I believe that the people of Pixar understand and embrace this principle, and that is why their stories of life, love, and adventure will continue to soar.

Until next time…

JP