Showing posts with label Imagination. Show all posts
Showing posts with label Imagination. Show all posts

Monday, December 7, 2009

Ten Days of Remembrance: Walt Disney Quotes

In honor and celebration of the Ten Days of Remembrance tradition, I've listed ten of my favorite quotes from a man whose leadership and legacy continues to challenge and inspire me to dream:

All our dreams can come true, if we have the courage to pursue them. (Walt Disney)

When you believe in a thing, believe in it all the way, implicitly and unquestionable. (Walt Disney)

The way to get started is to quit talking and begin doing. (Walt Disney)


It's kind of fun to do the impossible. (Walt Disney)


Animation offers a medium of storytelling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world. (Walt Disney)


Our heritage and ideals, our code and standards - the things we live by and teach our children - are preserved or diminished by how freely we exchange ideas and feelings. (Walt Disney)

You can dream, create, design and build the most wonderful place in the world, but it requires people to make the dream a reality. (Walt Disney)

I do not like to repeat successes; I like to go on to other things. (Walt Disney)

A man should never neglect his family for business. (Walt Disney)

We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths. (Walt Disney)

Until next time...

JP

Tuesday, October 20, 2009

Where The Wild Things Are

Where The Wild Things Are connected with me on a surprisingly personal level. While I have been a lifelong fan of Maurice Sendak's book (and artwork), the reaction I had to the film was curiously influenced by the strangely familiar connection I felt to Max. Watching this film felt like watching an alternate, untold story of my adolescence, and at times the cinematic empathy was powerful. As a creative, intellectual adult I am only just beginning to process internal darkness and volatility. Just because I was a smart (ass) kid and had a big imagination didn't mean I was equipped to process the emotions, loneliness, and isolation I often felt. Like Max, I eventually escaped feeling unknown through imagination and inspiration, into created worlds where I was fully known, and could fully know, the mystery of the surrounding Universe. The truth is that this illusion of escape was often misguided distraction in disguise. But it was still a gift. Sometimes primal feelings are not supposed to be tamed. Wild things, indeed…

In my opinion, the Spike Jonze film is a brilliant work of art that paints a lush landscape of childhood imaginings, where every thicket of trees is an ancient forest and every stretch of sand is an endless desert. It is a diverse and believable vision of men and monsters, and the artisans and actors bring them to life with stunning results. The practical creature-suit and CGI amalgams feel like the real future of created characters - physically present in the scene and digitally enhanced, pushing them seamlessly to the next level. At the very least, it's an enchanting story that will charm and challenge anyone who is open to its offbeat perspective.

Max is a bright, caring, and creative boy who has difficulty communicating his feelings and thoughts. Yet he remains open to life, and that makes him vulnerable. This leaves Max hurt, scared and very, very lonely. But life is hard, and Max is in danger. He is in danger of leaving behind the purest part of childhood - the part with backyard forts and unashamed imagination and wolf suits. After a fight at home, Max runs away in anger, and pretends to sail across the ocean until he comes to a lost island, inhabited by giant, furry, wild things. These wild things are an odd, dysfunctional group who fight amongst each other and who are essentially giant children themselves. They appoint Max as their king, and in time, the bonds they share are wonderful and heartbreaking and real.

Where The Wild Things Are is filled with melancholy, and every happy moment is bittersweet because it is offset by the thought of something sad or scary. The thought of being tackled and smashed under a pile of wild things or being eaten by a grumpy monster is scary. Scarier still is thinking about your family falling apart. Or not being understood. Or being alone. Or loving someone so much... and not being loved the same way in return. Thankfully, the film does not seem to be seeking a pulpit to preach these potential parallels. It's a story that's fundamentally sad at its core, but is also uplifting and wonderful in its hopeful belief that love and forgiveness are more powerful than fear or pain.

Perhaps Jonze hasn't so much adapted the book as he has revived its nostalgic insight. Certainly, the main elements of Sendak's story remain, but they are enhanced, enlarged, and seen through new lenses of revelation. Part of Jonze's revealing look at the truth of childhood is the way that he embraces emotional, psychological, and physical damage. The story doesn't flinch from joy or pain, and that's why it feels true.

Where The Wild Things Are is ultimately a modern day fairy-tale about the wonders and sorrows of growing up. It is also a beautifully simple tale about real acceptance, real imagination, and real love. In no way does it conform to the cowardly, preconceived expectations of how a children's film should be experienced. In fact, it isn't a children's film, at all. It is a film about the child in each of us, and the wild things waiting deep inside.

Until next time…

JP

Thursday, September 3, 2009

The Marvelous World of Disney

After a $4 billion agreement, The Walt Disney Company is now the proud owner of Marvel Entertainment. An estimated 5000 characters (including Captain America, The Hulk, Iron Man, Spider-Man, and the X-Men) will be added to Disney's cast.

Considering that Disney already owns some of the most famous and popular properties in existence, along with the recent acquisition of Pixar, and now Marvel, the possibilities of creative expansion are proving to be virtually limitless.

"We believe that adding Marvel to Disney's unique portfolio of brands provides significant opportunities for long-term growth and value creation," Bob Iger, Disney CEO, said in a statement announcing the deal. The announcement was big; the deal may prove to be bigger, still.

But is this a good deal? Only time will tell. Disney has historically succeeded with a foundational formula of quality art and storytelling, which has been embraced, if not championed, by Pixar. Marvel is formidable in their own right, currently celebrating a 70
year anniversary, and comic book art and stories (not to mention lucrative feature films) are showing no signs of decreasing in demand.

News reports indicate that there are no immediate plans to have a Mickey / Spidey team-up. Nevertheless, it sounds like with the addition of Marvel's sizable infantry, the Magic Kingdom is well on its way to becoming an Empire.

"Disney is the perfect home for Marvel's fantastic library of characters given its proven ability to expand content creation and licensing businesses," said Marvel CEO, Ike Perlmutter. "This is an unparalleled opportunity for Marvel to build upon its vibrant brand and character properties by accessing Disney's tremendous global organization and infrastructure around the world."

Either way, Iger admits that Disney is now in a power position to renegotiate any deal with competitors, such as Sony, Universal, and Warner Brothers.

And we know that with great power, comes great responsibility.

Until next time…

JP

Monday, July 13, 2009

The Ancient Path

I am often attracted to ideas that stir both the soul and the imagination.

I was recently invited to develop the cover art for an introspective and inspirational project entitled The Ancient Path, presented in the form of a book and companion album. Both installments were written by Craig Smith, the latter produced by Paul Mills. The book and album can both be downloaded for free at theancientpath.net website. All proceeds from donations are given to humanitarian efforts in the small villages and jungles of Central America.

The purpose of the project, according to the author, is "to use the truth within Psalm Twenty Three to increase our level of trust in the Shepherd of our souls, lead us into His presence, and experience more of His peace and His rest."


The timing of the opportunity was quite fitting, as each day I become more and more aware of my life's journey, and perhaps more importantly, my desire to create within that journey an epic story.

To settle for anything less than the best possible version of that voyage, I believe, would be a self-defeating act of villainous sabotage. May I have the strength of character to conclude not as the villain, but as the victor of my tale.

May we each become the heroes of tomorrow's legends, known fully to ourselves and others as just and courageous, seeking truth above knowledge, our dreams full of wonder, and our hearts full of love.


My spirit echoes the words of the author, as a challenge and confession:


"I find myself somewhat of an odd emissary, for the very message I bring is also the one I seek."


Until next time...

JP

Monday, June 15, 2009

Up

Up, Pixar’s tenth theatrical release and the latest animated feature directed by Pete Docter, is a cinematic expedition that confidently explores the uncharted territory of an over saturated, youth-fixated culture. Most family-oriented adventure stories present their protagonists as youthful, energetic stereotypes that are ultimately too immature to realistically deal with their surroundings and circumstances. The typical result is a weak film focused on forced visuals and characters that feels tried and deflated. This underwhelming formula often sabotages any real story potential, and expectant audience members become captives, rather than captivated.

Most modern animation studios have green-lit concepts that rely on “safe” stories and gimmicks, in the likely hopes of broader marketing appeal and maximum box-office profits. In reality, these projects will remain orphaned in the shallows, rather than becoming timeless classics that will continue to be discovered and cherished for generations. That is why Bambi will be remembered forever, and Home On The Range has already been forgotten. Animated films from the not too distant past, such as The Lion King and Finding Nemo, tackled themes including life, death, and sacrifice. We should take a moment to recall that these honest elements were also present in the first animated feature, Walt Disney’s Snow White.

With Up, themes of growth (moving on with life following tragedy) and maturity (keeping a promise) are approached with obvious and subtle delivery. To assist in the balance of this delivery, the non-traditional protagonist in Up is Carl Fredricksen, a crotchety old man in his late seventies. A persistent 8-year old Wilderness Explorer named Russell serves as a supporting sidekick and is a nice point of empathy for kids, but this is centrally Carl’s story. Additional characters, both human and animal, are primarily reserved for comic relief.

The spectacular prologue - easily my favorite sequence of the film - tells the story of a boy who dreams of global travels like his heroic childhood idol, adventurer Charles Muntz. But he allows life to alter his course and so never accomplishes his dream of exploring the outside world. He loses his childhood sweetheart and wife. Before he knows it, Carl becomes a grumpy, old, and very lonely man. This brief, emotional, and silent life story includes childhood and adulthood, marriage, infertility, and even the death of a loved one. It is full of disappointment and drama, but offers the hopeful assurance that people can still find happiness while learning to be happy with less. Now, the rest of the story is ready to begin:

As Carl and Russell take flight in a house lifted by several thousand helium balloons, the viewer is allowed to watch the journey unfold as the unlikely duo encounter wild South American terrain, unusual jungle creatures, an unexpected villain, and talking dogs.

The film’s narrative is engaging and eccentric, and the characters, of course, are highly detailed and well animated. As a matter of artistic opinion, the aesthetic design and modeling for the lead characters is surprisingly my least favorite from Pixar’s films. I personally found the dimensions and proportions distracting, but to be fair, this in no way diminished their performances.

Personal preferences notwithstanding, there are a number of noteworthy sequences, in particular the house flying into a beautifully rendered thunderstorm, with Carl and Russell tumbling about as they are bombarded with furniture and knickknacks. Even smaller touches showcase Pixar’s brilliant attention to detail. For example, as Carl climbs the front porch steps, each board slightly compresses and bows under his weight.

While Up offers the promise of adventure, neatly packaged with a rich palette of fun ideas, it is simultaneously a simple, sentimental, and generally satisfying story. And although I did not find it as creatively or visually stimulating as Monster’s, Inc., The Incredibles, or Wall-E, it is quite beautiful.

As a technical achievement, this marks the first Pixar film created and rendered in 3D. I’m not entirely convinced this technique deserves such mass allure, but I will mention that it is utilized well in Up and free from the gag device of random objects flying pointlessly toward the audience. Several scenes appear to truly benefit from the 3D treatment, such as the initial rising house sequence, but the 2D format will not lessen any of the film’s appeal.

Without surprise, Michael Giacchino provides another great score, almost perfectly timed and balanced within the narrative. The music cues are not as dramatic as previous Pixar themes, but it feels like an intentional decision.

Like previous Pixar theatrical releases, an animated short precedes the film. In this case, it’s Partly Cloudy (the directorial debut of storyboard artist and animator Peter Sohn), a charming story of where babies come from.

Unfortunately, many animated films of the recent past and present seem to purposefully avoid any emotional, mature, or serious topics. This is one of my biggest praises for the artists and storytellers of Pixar, and Up. This is especially true when there is a cultural hive-mindset that believes a cartoon is no place for such themes. I wholeheartedly agree, but not due to any morally or socially conscious reasons. Cartoons are entertainment products. Animation is an art form. The two can indeed coexist, and often do, but they are not exclusively synonymous.

I believe that the people of Pixar understand and embrace this principle, and that is why their stories of life, love, and adventure will continue to soar.

Until next time…

JP

Thursday, April 23, 2009

Amazing Grayson

I have enjoyed creating and developing several animated properties over the past few years. One of my favorites is Amazing Grayson.

The character driven concept is based upon the fantasy adventures of a young boy named Grayson Lewis, and his imaginary, super heroic alter-ego, Amazing Grayson.

The episodic storylines of Amazing Grayson are energetic and action-packed, with a core foundation centered on strong family values.

The project is currently being developed for film, television, print, and various multimedia applications.

Stay tuned for additional project news, updates, and advance artwork.

Until next time…

JP

Monday, February 9, 2009

Coraline

There are themes and situations in Coraline that may frighten children. This is not so much a warning as it is an informative recommendation. Stories that have the courage to elicit a response of uneasiness and questions can be a healthy antidote for souls polluted and poisoned by sterile "family" entertainment. In other words, that which seems good may not necessarily be true.

Henry Selick's Coraline is a beautifully realized and imaginative adaptation of the beloved Neil Gaiman novel. Whereas the film is indeed animated, it is also an antithesis to a stereotypical children's feature.

Technically speaking, Coraline has the distinction of being the first hi-def, stop-motion animated feature filmed entirely in stereoscopic 3D. With the current abundance of 3D gimmicks, Coraline feels deliberately restrained in this area. The result is a refreshing balance of substance, story, and style. Here, the 3D elements are used in artistic contrast to the tactile nature of Selick's stop-motion animation. For fans of animation, that is a milestone achievement. For the general audience, that translates as an entertaining and immersive movie experience.

When the story begins, a bored and isolated girl named Coraline has just moved in to a gloomy old house. Her dull and distracted parents ignore and neglect her. Her new neighbors include a pair of flamboyant elderly actresses, a former circus acrobat with a troupe of trained mice, and an odd boy with a creepy black cat.

Late one night, she discovers a small, hidden door inside the house. To her surprise and relief, the door is actually a magic portal to an alternate version of her life. In this vivid surrogate reality, Coraline's "other" parents seem much more lively and interesting. Better still, they seem much more interested in Coraline. In fact, they're glad to provide whatever she wants - even if she doesn't know she wants it.

In this enchanted existence, a lavish outdoor garden has been landscaped to look like Coraline's likeness, the neighbor's eccentricities increase, and the odd boy's creepy black cat is able to speak with charming, albeit distressed, articulation. When Coraline begins to discover that her parallel is not without peril, she also learns that she could become trapped inside forever.

Although there seems to be a subtle emotional detachment between the characters themselves, this (arguably) weak connection may not actually be transferred to the audience. In fact, the decision to direct the cast toward a slightly superficial performance may have been intentional, as a warmer, more personal approach may have felt too predictable, and provided a less interesting foundation to the protagonist's journey.

Overall, Coraline is a delightful story that explores the wisdom of limitations, and serves as a prompt reminder that in life people often seek escape from the lives they've created. While the film offers a delicate illumination to the dangers of desire, the symmetry of tale and technique is delivered brilliantly.

Like most enduring children's tales, the book and film both explore the wonders of adolescence, but not at the exclusion of adult-themed malevolence. This may be a key to the secret door of timeless stories.

Until next time…

JP

Friday, January 23, 2009

Inauguration

Greetings, Universe.

Let's start with the obligatory autobiographical hors d'oeuvres:

Professionally, I work in the Nashville area as a Creative Director, focusing on a number of media-driven projects for animation, film, print, and music.

Personally, I am happily married to the most beautiful woman you may ever see and Daddy to two of the most precious kids that you might ever meet.

Privately, I occasionally enforce justice as a costumed crimefighter.

Although starting a personal blog is still something new for me, I want to invite you to join the story. And as I continue learning about this process, I hope to share some creative images, thoughts, and discoveries along the way.

I'm looking forward to getting better acquainted as we share in the amazing adventures of imagination and inspiration.

Until next time...

JP